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DW Damage at start: (you can use k,M,B,T,q,Q)
DW Damage increase per wave: % (use this if you update dmg with your WS during the run)
DW cooldown: s
DW health level:
GC Level (0=not used, 1=epic, etc)
Package chance: %
Wave duration: s
Tier:
Enemy Balance (card level, 0=not used):
Wave skip (card level, 0=not used):
EHLS (average) %
Amount of enemies killed by DW % (*i.e. land mines can kill enemies before reaching the DW)




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Killwave pool (yellow), enemy HP (red, right axis), DW damage (blue, third axis)


DW health multiplier